Creating self growing level

Creating self growing level

Unity3D Video Game Development MiniTrue

For my last game Project Pumpkin Jumpin 80 level had to be created. That made up a large part of the work . In addition, a level editor had to be created.

Because the work on the game logic was much more fun to me , I decided that my next game will use automatically generated levels.

![city growing](images/2015-06-11 23_04_07-.jpg)

Although it was quite a bit of work , but now the first version of the self- growing city is ready.
The algorithm is still not perfect : The density of roads is still too high and the street pattern still look too synthetic.

Here are the first animated screenshots :

city growing

city growing

Categories: Unity3D , Video Game Development , MiniTrue

Tags: Self Growing , Algorithmic

QR-Code dieses Beitrags


Dieser Blog-Artikel beinhaltet keine bezahlten Produktplatzierungen.
Bei Affiliate-Links oder Rabatt-Codes entstehen für den Leser keine Kosten oder Nachteile. Bei einem Kauf über diesen Link/mit diesem Code erhält der Betreiber eine prozentuale Provision und/oder gewährt dem Käufer einen Rabatt in angegebener Höhe.