First visible results with the pedestrian system

First visible results with the pedestrian system

Unity3D Video Game Development MiniTrue

When creating the city map system for the new game I decided to use a block size of 10 meters x 10 meters.

First conceptual drawings for the road system: traffic system

I have set The level of detail of the pedestrian-map to 50 cm x 50 cm. Both together should allow a fairly high degree of flexibility when auto-generating the maps without too much memory or processing power needed.

For tests of the pedestrian system a simple road forming a closed loop should be optimal: traffic system

For debugging purposes it is useful to draw logical information (e.g. places a pedestrian is allowed to walk) on the screen. In Unity3d this is very simple to handle using the OnDrawGizmos functionality.

On the green areas, the pedestrian are allowed to walk: traffic system

The next step will be to design the traffic system.

Categories: Unity3D , Video Game Development , MiniTrue

Tags: Unity3d , Pedestrian System , OnDrawGizmos , Game Map

QR-Code dieses Beitrags


Dieser Blog-Artikel beinhaltet keine bezahlten Produktplatzierungen.
Bei Affiliate-Links oder Rabatt-Codes entstehen für den Leser keine Kosten oder Nachteile. Bei einem Kauf über diesen Link/mit diesem Code erhält der Betreiber eine prozentuale Provision und/oder gewährt dem Käufer einen Rabatt in angegebener Höhe.