Creating self growing level

For my last game Project Pumpkin Jumpin 80 level had to be created. That made up a large part of the work. In addition, a level editor had to be created.

Because
the work on the game logic was much more fun to me, I decided that my next game will use automatically generated levels.

Although it was quite a bit of work, but now the first version of the self-growing city is ready.
The algorithm
is still not perfect: The density of roads is still too high and the street pattern still look too synthetic.

Here are the first animated screenshots: