First visible results with the pedestrian system 1. January 2015 Daniel Springwald games and fun , software , Unity3D , video game development , MiniTrue Comments (0) When creating the city map system for the new game I decided to use a block size of 10 meters x 10 meters. First conceptual drawings for the road system: I have set The level of detail of the pedestrian-map to 50 cm x 50 cm. Both together should allow a fairly high degree of flexibility when auto-generating the maps without too much memory or processing power needed. For tests of the pedestrian system a simple road forming a closed loop should be optimal:For debugging purposes it is useful to draw logical information (e.g. places a pedestrian is allowed to walk) on the screen. In Unity3d this is very simple to handle using the OnDrawGizmos functionality.On the green areas, the pedestrian are allowed to walk:The next step will be to design the traffic system.