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Daniel Springwald's Blog

Fun with technology, DIY and software development...

Erstes Test-Leuchtschild gelasert

17. July 2010 Daniel Springwald DIY and craft , prototyping Comments (0)

Ein erster Test mit Acryl und SMD-LEDs sieht schon gar nicht so schlecht aus:

 

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Daniel lives in Bochum, Germany. He is interested in electronics, video game development, chatbots, virtual reality development, home automation, embedded systems, multi-touch tables, video game machines, artificial intelligence, robotics, papercraft and everything that has to do with crafts and rapid prototyping.

  • Daniels Youtube-channel
  • Springwald Software Website
  • Daniel at XING
  • Springwald Radio Podcast
  • Springwald Gallery

 
Foto (C) Stefanie Kusemann

TagCloud

  • Artificial Intelligence
  • auto creating level
  • 3d
  • 3d scanner
  • 3d video
  • ABS
  • adhesive foil
  • algorithmic
  • animatronic
  • arc reactor
  • arcade
  • arduino
  • artificial intelligence
  • baking
  • Berlin
  • C#
  • cable tie
  • cake
  • class libraries
  • cobra robot
  • collider
  • collision detection
  • controller
  • cooking
  • DIY
  • dll
  • donkey kong
  • Egg-Bot
  • electronics
  • enums
  • Fimo
  • Finite State Machine
  • Firetouch
  • FireTouchVR
  • food
  • force-directed graph drawing
  • FotoFlaunt
  • FSM
  • game map
  • GnuGo
  • GO
  • graphic editing
  • Groot
  • Hackathon 2012
  • Hacklace
  • Halloween
  • hama beads
  • her
  • IGO
  • iGoBot
  • iPhone
  • IronMan
  • karlsruhe
  • Kinect
  • lasercutter
  • Leap Motion
  • LED
  • levitation
  • Logo
  • Maker Faire
  • Makerbot
  • Minion
  • Minions
  • monitor
  • Movie Prop
  • MultiTouchTable
  • neopixel
  • Oculus Rift
  • OnDrawGizmos
  • openCV
  • pacman
  • PaperMe Papercraft
  • pathfinding
  • pedestrian system
  • photography
  • pinball
  • pirate game
  • programming
  • prototyping
  • Rapid Prototyping
  • repair
  • retro games
  • rigidbody
  • robot
  • Schnüre
  • self growing
  • skateboard
  • Species
  • stamps
  • Stereoskopie
  • sticker
  • Stoff
  • tools
  • toys
  • trigger
  • unity3d
  • videogame
  • virtual realitiy
  • wood
  • Wortwecker

Category List

  • "Roobert" HomeRobot (8)
  • 3D (18)
  • DIY and craft (51)
  •     hackathon (3)
  •     prototyping (20)
  •     robotics (14)
  •        cobra robot (4)
  • games and fun (19)
  • graphics (8)
  • Raspberry Pi (10)
  • software (9)
  • Unity3D (11)
  • various (7)
  • video (4)
  • video game development (9)
  •     MiniTrue (9)
  • virtual reality (6)

Month List

  • 2018
    • April (1)
    • February (2)
  • 2017
    • October (2)
    • August (1)
    • July (1)
    • January (1)
  • 2016
    • December (1)
    • November (1)
    • September (1)
    • July (2)
    • March (2)
    • January (1)
  • 2015
    • September (1)
    • June (1)
    • April (3)
    • March (1)
    • February (1)
    • January (5)
  • 2014
    • December (1)
    • September (2)
    • July (1)
    • May (2)
    • March (1)
    • February (1)
    • January (1)
  • 2013
    • December (2)
    • November (2)
    • October (4)
    • August (2)
    • July (1)
    • June (1)
    • April (1)
    • February (1)
  • 2012
    • December (1)
    • November (4)
    • September (1)
    • July (1)
  • 2011
    • December (1)
    • October (1)
    • August (5)
    • May (1)
    • April (1)
  • 2010
    • October (3)
    • September (3)
    • August (2)
    • July (1)
    • June (1)
    • April (1)
    • January (2)
  • 2009
    • December (1)
    • October (1)
    • September (1)
    • May (1)
  • 2001
    • January (1)

Post List

  • iGoBot - a GO game playing robot ... using a raspberry pi, opencv and gnugo

    The primary facts of iGoBot at a glance: Go board and stones image recognition: OpenCV and Haar Cas

  • Roobert V2 - first impressions

    Here are some first impressions of the second version of Roobert - a home robot project. You can dow

  • Defeating gravity ...

    A few days ago I found this excellent guide for an ultrasound levitation device. Because that's so f

  • Building a home robot: Part 7 - the front RGB LED display

    A Raspberry Pi touchscreen is used to show Rooberts face. So it can´t be used to show status i

  • Building a home robot: Part 6 - the 3d room sensor

    (see all parts of "building a home robot") The built in Roomba distance sensors can´t prevent

  • Just playing around with the ultimaker...

    Now I have the Ultimaker for over a year and have only the 0.4 mm nozzle used so far. Time to try ou

  • holoGaito - second prototype finished

    Today I got the second prototype of holoGaito working: Have a look at the building instructions and

  • Building a home robot: Part 5 - arms and hands

    I wanted Roobert to get two identical hands with separate movable fingers. Because of this (and the

  • Building a home robot: Part 4 - moving the head up and down

    (see all parts of "building a home robot") Because the monitor and raspberry pi are placed in the fr

  • Building a home robot: Part 3 - the chassis

    (see all parts of "building a home robot") If you want to build an autonomous robot there are at lea

  • Building a home robot: Part 2 - Neck design and movement

    My first approach to move the neck and head was to use servos. Because the rotation has to move a la

  • Building a home robot: Part 1 - introduction and head

    Since I was a child and saw the tomy omnibot I was fascinated about robot companions. In the followi

  • Using coroutines to create tutorials in Unity 3D

    protected IEnumerator HintPlayback(int moneyToAdd, int itemsToBuy) { yield return new Wa

  • Ultimaker 2+ arrived

    Seven years ago in 2009 I started my first experiences with 3d printing. It took 2 weeks to assemble

  • Improving the Oculus Rift DK2

    During the last weeks I added two useful extensions to my oculus rift. Attaching the leap motion The

  • PaperMe ported from silverlight to HTML5 and bootstrap

    PaperMe is a tool to design papercrafts from photos. I created it in 2010 using Silverlight which se

  • Creating self growing level

    For my last game Project Pumpkin Jumpin 80 level had to be created. That made up a large part of the

  • RetroGames e.V. in Karlsruhe

    http://www.retrogames.info/

  • Pedestrian pathfinding part 2: Collision detection

    I spent much time during the last weeks in programming the pedestrian pathfinding. After investing m

  • A new toy arrived (with video)

    No constuctive content this time - just a first look at the new toy :-)  More project work and

  • Repair of my cobra robot

    Last month I wanted to use my good old Cobra Robot for a new hobby project.  I hadn´t used the

  • Decisions, Artificial Intelligence and Finite State Machines in Unity3D

    After programming my first AI approach for the traffic system I've noticed that the reasons for the

  • First (very simple) pedestrian pathfinding

    [video src="Pedestrian.mp4"]

  • Creating class libraries for Unity3D using Visual Studio

    The Visual Studio Tools are a great help when programming with C# for Unity3D. But some things are s

  • First AI approach for the traffic system

    [video src="2015-01-16-TrafficSystem.mp4"]

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